сайт про компьютерные игры а так же коды (cheats), прохождения (solutions) и многое другое к ним
Разделы
Progames.RU Progames.RU
все секреты игр, коды, советы, прохождения, тактика, тейнеры и многое другое к компьютерным играм Вся информация
 Коды к компьютерным играм (cheats for games) Коды к играм (cheats)
 Советы к компьютерным играм (hints for games) Советы к играм (hints)
 Прохождения компьютерных игр (solutions for games) Прохождения (solutions)
 Трейнеры для компьютерных игр (trainers for games) Трейнеры (trainers)


пиксель

Коды (cheats) к игре » The Long Journey Home


0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z А-Я

Коды (cheats) к игре The Long Journey Home


· Все коды, советы, прохождение и трейнеры к игре The Long Journey Home

Коды (cheats) к игре The Long Journey Home



Cheat Codes:
------------
* Do quests if you can. They often yield 300-500 credits and are fun!
Do tylenium deliveries. With the Discovery, the gate will always be
only one jump away and a full hold full of that stuff yields roughly
700 credits.
* Beware though, that the random generator may designate a gate of a
species that hates your guts. In that case, you can’t complete the quest.
* Don’t get fooled by the MedKit. Most medical items will cure exactly
one affliction and it’s random. So if you got three burns and one
scratch, chances are, your nano-gel will remove the scratch.
* Diplomacy is pretty simple and it takes very few steps to change your
reputation in either direction. Wolphax and Reeve are pretty easygoing
and should be your friends in no time. Which means there’s a huge
chance you get presents upon leaving their ports.
* Each species has enforcers that scan you for contraband. They all
have different opinions what qualifies as such. In case of contraband,
your reputation suffers, they may attack you or simply prompt you to
hand it over.
* If you know what they’re looking for, you can still consume it before
answering their call. Sadly, you can’t just jettison non-consumables.
* If you have a Seed that doesn’t feature slave trade, this can get
annoying as passengers sometimes qualify as slaves, even though
they’re survivors you just rescued. Since you can’t get rid of them,
you will auto-aggro certain species when they scan you. Super annoying.
* Avoid the small energy ships that talk in binary and gibberish. If you
show them certain things or say the wrong words, they will aggro. Their
storyline is cool, but their ships are really small and dish out insane
damage. The usual tactic does not apply due to their size, so be very
cautious if you choose to fight them.
* Last but not least, you can totally savescum this game and you should.
It goes out of its way to make things unfair and exhausting for you,
so alt+f4 whenever you feel like it. This will reset encounters, planet
descents, system jumps and mod-damage roulette. It will, however, not
reroll curio checks or loot.
* Do not, I repeat do NOT DO THIS when your hull drops to 0. Use the
games inherent rewind feature in that case. Otherwise you will lose
your autosave and have to start all over.

Опубликовано: 01.08.17, Источник: chemax.ru





 
  Автор сайта
и администратор:
· Igor
  · E-mail: progames [А] mail.ru
· Форум
 
© Progames.RU

Rambler\'s Top100