· Все коды, советы, прохождение и трейнеры к игре They Are Billions
Коды (cheats) к игре They Are Billions
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Cheat Codes: ------------ Gameplay Tips: -------------- Written by Sleezy Cabbage
An assortment of tips, tricks, concepts, ideas, and strategies that i have used so far to play and win as efficiently and orderly as possible.
-=Grab Bag Time=- This being just one big assortment of items, i tried in my short time to figure out how best to organize all of the info. These are things ive learned, with a majority of them ebing stuff i dont see or hear other players or youtubers talking about at all, and they really helped me dominate the game so far.
Use the starting troops to scout around and kind of mark your boundaries according to the positions of the hordes. Try to explore into the hordes if you feel like a choke point is just out of vision.
Youd be surprised how well rangers perform within hordes, they are fast and can usually get in and out unscathed, if you macro them. This is extremely useful for grabbing resources lying on the ground within a lingering mob of zombies.
Intelligenece concerning your surrounding area is vital, because you can make a huge fortification mid game, negating the possible space or fertile land and resources on the other side of the wall, only to find out later that there is a choke only a few tiles out of vision to secure that whole area.
So you have 5 units, and 7 choke points? Use the patrol feature to have 1 unit patrol two chokes. So you have several chokes all really close together? use multiple units to patrol the chokes, with the patrol paths overlapping in some areas for added security.
Doom Villages can be taken out easily by a sniper, just as long as the sniper is in a tower, or has enough support from turrets or extra units to destroy the buildings. Thanatos work well too but snipers can be made a lot earlier.
If you want to win the final day, you need the Thanatos Unit, i personally only use this guy compared to Titans and lucifers. He is the only unit with actual real splash damage, and if you can get 4 of them on a wall, they can stop a horde in their tracks, by them selves. Which makes them vital on the last day. i stock pile 30 of them (thats 3 oil platforms) and place atleast 3 at each wall, then move them around as the horde thickens among different walls.
Always try to stay on top of your resources, wasting time waiting to get enough stone as your gold or wood is full, is the worst thing to have happen, since those are resources are still being produced, and if your storage is full, youre just burning it up. Build resource buildings in advance as often as you can to avoid all of this.
Stack walls where ever possible. If you have gold and stone lying around, add in small, 1 thick walls with gates throughout your colony to serve as fall back points. These can entirely stop game wipes by not allowing the infected that multiply within your buildings from reaching any more. Think Attack On Titan.
Always be as strategic as possible when placing resource buildings, even though a sawmill says it can get 10 wood when placed at the center of a forest, you can place 2 instead, at either end, and rake in 8 wood each, making you 16 wood off the same forest instead.
The same thing mentioned above applies for all resource buildings. Especially quarrys.
Dont ever get the mayor that gives you 1 Lucifer. Always get the 3 soldiers or whatever the other guy offers instead.
How to Beat the Fourth Map on 100 Days: --------------------------------------- Written by Zero
In this guide we briefly set aside our massochism and learn to beat the fourth map.
-=General Stuff=- Some basic/advanced tips I can give right from the get go.
If your starting position has little to no trees restart. 70% of the game is map gen. You need lots and lots of trees, grass is optional.
Tying in with 1 food is everything on this map. You will be starved of food sources and need to expand constantly. I would say any hunter cottages that give 5+ food is worth taking.
Never use your soldier. The noise he makes defending a wall will attract huge amounts of zombies. In my first attempt at map 4 I used him to defend a wall and by day 9 i got hit by a random wave of 100+ zombies.
Hopefully you know this by now but HOUSES, HOUSES, HOUSES. You need to be repeating the cycle of make food, make power, make houses every chance you get. (unless makingsnipers or thanatos in which case you need workers and food)
Before the first wave you need to have 10-20 rangers. you wont need ballistas at most just a double wood wall.
In my experience you dont need stone walls for the first 4 waves really, making double and triple wood walls is enough.
You need to be constantly clearing zombies around the map from day 2. This means putting your 4 archers into 2 groups of 2 and having them constantly killing zombies (this means heavy micro especially if runners are pulled). Expanding is everything and the longer you wait to start clearing the slower you go. Point 8 ties into this.
With point 7 your archers most likely wont be able to cover all sides of your base so put random wall segments, zombies will attack those first instead of your buildings if they see them first. This will give you time to react.
Kill your soldier to open up food and income. Seriously, if you need to use your soldier you have probably already lost.
Try and get your soldier center up by day 5-6 if possible. Afterwards once you have enough rangers get your stone workshop up.
You dont need to have a ballista at every wall. The walls you should have a ballista at are... Big wall segments and walls that have a city of doom near them. Other then that dont rush it and do it at your own pace. Until wave 5 your rangers/ snipers should be fine for defense(if you can get ballistas up tho by all means do) Otherwise just put a ranger patrolling your walls.
As a general guide for population you wont have nearly as many citizens are the other maps due to the nature of this one. it took me until around day 25-30ish to have an income of 1000, by day 60ish i had an income of around 1700.
Pick up any wood that is 10+ any stone that is 4+ (3+ if you are desperate), any iron that is 3+ preferably.
Pre plan your housing districts to have space in the center for a bank and market.
You only need 1 warehouse. Workers are a big resource due to food and your warehouses take up 8 of them. If you have multiple areas that produce a ton of food you can probably do multiple but I dont know the math on that one. I beat the map with 1 warehouse though.
On this map especially you will find yourself with not enough workers to do anything but you will have tons of wood and gold, when this happens build more wall layers.
Don’t use gates, this might feel weird but gates are zombie magnets, in my experience zombies will always attack gates first. Gates are bigger then wall segments so more zombies can hit them at once and the hp a gate has isnt worth it for the area it covers. If you need to move units in or out destroy part of the wall then rebuild. (for alot of my game i had open holes in my walls and it was fine since a ballista covered it, zombies will still stop to attack the walls even if there is a hole).
This is my personal preference but I usually get 2 wood cutters before my first stone quarry. You dont need stone until you plan to make your soldier center/wood workshop however everything needs tons of wood in the beginning.
Snipers are stong but this map has a high tendency of sending tons of runners and banshees at once against them. Dont be careless with them. a group below 20 snipers can be wiped out on this map(it has happened to me to often when I just a move them). Once you have 20+ snipers in a group tho they wont die(unless RNG really hates you) Set them to highest priority not closest enemy).
Day 75 is when you stop expanding, from this point forward everything goes into walls/ballistas. The final wave starts around day 92.
Thanatos are love, Thanatos are life. The more thanatos you have the better your chances of survival. In my run i had 73 by time the final wave hit and I didnt lose a single defensive position. Once you have proper walls and 10+ thanatos you dont even need to bring your snipers or rangers back while they clear the map for a wave. Thanatos can stop any wave.
You dont need executors... seriously you dont. In my experience workers and space for power are tough at the end so you need to spend them wisely(creating more mills takes workers). A ballista takes 2 workers 2 energy, upgrading it to an executor takes 8 more energy and 2 more workers. At critical spots you can build one but dont spam them. Make more ballistas instead.
The order of priorities for your defensive forces on the final wave goes as follows. If you have positive oil gen make thanatos, once you cant get any more oil make ballistas. Also do you like your wall set up? it isnt good enough add more walls.
Dont use towers, they are a waste of resources!
Опубликовано: 01.01.18, Источник:
chemax.ru
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