· Все коды, советы, прохождение и трейнеры к игре X-COM - UFO Defense
Коды (cheats) к игре X-COM - UFO Defense
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Level skip: ----------- E-mail: warrenchen@single.url.com.tw
Press [Ctrl] + C or [Ctrl] + G while in the battlescape screen to complete the current level with the results of the previous level.
Weapon-1: --------- E-mail: warrenchen@single.url.com.tw
First of all, beat misson. then the end of the month send skyranger-1 to go fight in the terrist misson. When u start the mission, press Ctrl+c. This will end the terrorist mission and give u the same results as the last mission. Then, goto ur base and in he spot 1 of ur interrceptor was is a craft that looks like a fire storm but small. This ship can hold 576 men, 462 weapons, and has 250% fuel and tons of armor.But be worned, once u get the "weapon-1", small ufo's will become super strong, but with less men inside. When u click on the "super ufo" it has he words "the only true threat to the x-com in the galaxy. Civilization on earth is doomed" and soom other jiberish.
Save Elerium: ------------- E-mail: indra_pd@yahoo.com
When you finish building a new ship, load it with the weapons (Plasma Beam for both weapons is recommended). When it is fully charged and ready for flight, transfer it to another base. When it gets to the base, immediately send it out on patrol. Click the ship and you will see that its fuel is 0%. That means it will not run out of fuel. Make sure that when you send the ship out on patrol, send it to the opposite side of the planet or a long way from your base. This allows you to catch the ship after it attacks the enemy before it can return to base. This is best done with the FireStorm craft. They are cheap and quick to build. The firepower is just as good as the Avenger, which cost lots more and takes longer to build.
Free manufacturing: ------------------- Select the item to be manufactured, but assign no engineers and leave the number to produce at zero. Then, assign as many engineers as desired but only manufacture one item. Use tanks with this trick to easily make money.
Playing Tip: ------------ Before finishing a mission, be sure to unload all weapon clips (including those found on aliens). If you don't, any loaded clips will be lost and you'll have to buy more.
Salvaging a Bad Situation: Or Free Tech Advances: ------------------------------------------------- It can be all too easy to save after a point where you can't advance any further, whether it's an unforseen rush of Aliens, or loss of funding via Country Infiltration. Not all is lost at that point. You will likely have to start over, but you can start over with all research progress and UFOpaedia information by copying certain files from one save to another.
First: Start a new game, and then save.
Second: Quit the game and copy the following files from your original save directory to the new save directory. IE: You saved your original game in slot one and second save in slot 2, the directory would be /*whatever you named the X-Com directory.. drive:/mps/ufo/game_1/ for an example of the DOS version, then drive:/mps/ufo/game_2/ for the second save.
Files: aknow.dat research.dat up.dat soldier.dat (optional, if you've already got some good soldiers trained)
Third: load up the new game. You should have all the needed information.
Опубликовано: 01.06.18, Источник:
chemax.ru
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