· Все коды, советы, прохождение и трейнеры к игре Kingdom Two Crowns
Коды (cheats) к игре Kingdom Two Crowns
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Cheat Codes: ------------ How to Destroy a Cliff Portal?: ------------------------------- To destroy a cliff portal, you must first buy a bomb from the forge for 18 coins. Once the bomb is purchased, an attack squad will automatically assemble around the bomb. The squad will contain up to two knights/soldiers, the group of archers assigned each knight/soldier, plus up to 3 workers to push the bomb. From then on, the entire squad will follow you as you advance towards the cliff portal, stopping only if you move in the opposite direction. Upon reaching the cliff portal with the bomb, you must pay it 5 coins to start the siege. Upon payment, your squad will enter the portal into the greed realm. Once inside, you must work with your squad to escort the bomb past 5 greed nests, which will each spawn 7 greed every few seconds. Once the bomb reaches the heart of the portal, you must pay another 5 coins to light the bomb, which will cause the heart to erupt, spawning an insane amount of greed. At this point, your troops are guaranteed to die, and you must run to escape back through the portal before the bomb detonates. Upon detonation, the cliff portal will be destroyed, and the island will be permanently safe from the greed, but if you don’t make it out in time, you will get a game over as well, making the victory bittersweet.
Teleporters: ------------ Teleporters cannot be destroyed by greed, and will not halt the spread of grass. They are built to provide you with a faster way to traverse across the island.
-=Tier 0: Portal Remnants=- These will spawn where you destroy portals, and are the base for where you can build your teleporters. Be careful, as this usually means you will need to send your workers deep into the forest to construct this.
-=Tier 1: Teleporter Gate(s)=- Cost: 8 coins Age: Stone
Once the teleporter has been built by your workers, you will be able to use it for 2 coins, which will give (15?) seconds to look around and select a location on the island, and then teleport there using [S] or [Down Arrow]. Teleporting to an open field without any buildings nearby will spawn additional portal remnants at your feet, but they will disappear after (10?) seconds. If you pay the 8 coins to construct the new teleporter gate, the two teleporter gates will become permanently connected, allowing you to teleport between them at your leisure for the cost of 2 coins per use.
NPCs: ----- -=Vagrants=- Vagrants (AKA Beggars) are NPCs who spawn at vagrant camps, and are the only way to populate your kingdom. They will wander around aimlessly within a certain vicinity of a vagrant camp, and are completely ignored by greed. When paid a coin, they will be hired to work for your kingdom, and thus will turn into a peasant.
-=The Banker=- The banker is a moneymaking NPC who spawns automatically once you have the “church” built from upgrading to a tier 4 kingdom. He goes inside during the night, making him and all your money that he holds completely safe from greed. During the day you can give him coins, which he will collect and store in the bank. He can only carry 10 coins at a time, while the bank can hold an infinite amount of coins. For each day that passes, the amount of Coins in the bank increases by 7% (it can never exceed 8 Coins per day, so at 101 Coins your interest stops growing). The interest is rounded up, so you will get at least 1 coin per day, as long as you have invested at least 3 coins. Because of this, it is a great idea in the long run to store Coins with the Banker. During the day, if you have more than two Coins in the bank, you can withdraw up to 33.3% (1/3) of your stored Coins by walking by the Banker. He never gives you more than your bag can hold, but tends to disregard gems, so he might give you too many coins if you are carrying some gems.
-=The Merchant=- On your first day, the merchant will enter your kingdom and stand next to the fire, with bags on his donkey. Next morning, he will drop 8 coins for you if you walk by, which will remove the bags from his donkey. He will then wait for you to pay him 1 coin, and if you oblige before night falls, he will travel out into the forest to the merchant’s hut. When he gets there, he will take a few seconds to equip his donkey with some new bags before he heads back to your kingdom. This process cannot be repeated once you destroy the merchant’s hut (by removing the trees around it), and he will disappear shortly after. The merchant is only available on islands 1 and 2, and cannot be killed by greed.
-=The Ghost=- The ghost is a simple NPC that appears at the beginning of each island, representing a fallen monarch who came before you. They will try to lead you in the direction of the kingdom, and will disappear once they make it there with you.
Опубликовано: 01.12.18, Источник:
chemax.ru
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