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Коды (cheats) к игре » Andor: The Cards of Wonder

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Коды (cheats) к игре Andor: The Cards of Wonder

· Все коды, советы, прохождение и трейнеры к игре Andor: The Cards of Wonder

Коды (cheats) к игре Andor: The Cards of Wonder

Cheat Codes:
Keyword Definitions:
Written by Fish Fart

This guide lists the current keyword definitions within the game.

Aging: Creatures which receive its combat damage will get -1/-1

Blessing: When this creature deals combat damage, you gain equivalent life

Camouflage: Can't be targeted by opponent.

Charge: Creatures with Charge can be deployed on the battlefront and attack immediately.

Critical Hit: Double the damage it deals.

Deadly: Destroy any creature damaged by it.

Die: triggering certain skills when it dies.

Double Strike: This creature can attack the same target twice each turn

Emerge: When the card turns from the back to the front, it triggers the special skills

Exhaustion: after being used, the card can not do other action anymore in the same turn

Exile: The exiled cards will completely disappear in the duel.

First Strike: When fighting, it will reverse the relationship between Attackers and
Defenders, and deals combat damage prior to creatures without this skill

Flash: Can be used in the defense phase

Flying: When this creature attack in your turn, it can’t be striked back by creatures
without the Flying or Reach skill

Guardian: This creature can't attack

Instant: The card effect will be executed immediately without entering the Spell Area.

Legend: If you have a legendary creature on your field, you can't summon another
legendary creature of the same name from the hand.

Mobility: This creature can move to next available position immediately, but the move
will be exhausted.

Reach: Can strike back creatures with flying skill.

Shield: Reduce the combat damage it gets. Shield effect can be superimposed.

Suckblood: When attacks, if it deals combat damage, it will get equivalent life to itself

Sweep: Only effective when the creature is an attacker. Will deal additional damamge to
adjacent creatures beside the target.

Trample: When attacks,if the combat damage is enough to destroy the defender,the rest
of its damage will be dealed to the creature or opponent behind the.

Unstoppable: When it attacks on battlefront, if it destroys the defender, it will deal
damage which is equal to its power to the opponent

Vigilance: This creature does not automatically moves forward.

Wreck: When attacks, if the defender has the domain,it will deal x extra damage.

Опубликовано: 01.12.18, Источник:

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