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Коды (cheats) к игре » Kingdom Two Crowns

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Коды (cheats) к игре Kingdom Two Crowns

· Все коды, советы, прохождение и трейнеры к игре Kingdom Two Crowns

Коды (cheats) к игре Kingdom Two Crowns

Cheat Codes:
How to Destroy a Cliff Portal?:
To destroy a cliff portal, you must first buy a bomb from the forge for 18 coins.
Once the bomb is purchased, an attack squad will automatically assemble around the
bomb. The squad will contain up to two knights/soldiers, the group of archers
assigned each knight/soldier, plus up to 3 workers to push the bomb. From then on,
the entire squad will follow you as you advance towards the cliff portal, stopping
only if you move in the opposite direction. Upon reaching the cliff portal with the
bomb, you must pay it 5 coins to start the siege. Upon payment, your squad will
enter the portal into the greed realm. Once inside, you must work with your squad
to escort the bomb past 5 greed nests, which will each spawn 7 greed every few
seconds. Once the bomb reaches the heart of the portal, you must pay another 5
coins to light the bomb, which will cause the heart to erupt, spawning an insane
amount of greed. At this point, your troops are guaranteed to die, and you must
run to escape back through the portal before the bomb detonates. Upon detonation,
the cliff portal will be destroyed, and the island will be permanently safe from
the greed, but if you don’t make it out in time, you will get a game over as well,
making the victory bittersweet.

Teleporters cannot be destroyed by greed, and will not halt the spread of grass.
They are built to provide you with a faster way to traverse across the island.

-=Tier 0: Portal Remnants=-
These will spawn where you destroy portals, and are the base for where you can build
your teleporters. Be careful, as this usually means you will need to send your workers
deep into the forest to construct this.

-=Tier 1: Teleporter Gate(s)=-
Cost: 8 coins
Age: Stone

Once the teleporter has been built by your workers, you will be able to use it for 2
coins, which will give (15?) seconds to look around and select a location on the
island, and then teleport there using [S] or [Down Arrow]. Teleporting to an open field
without any buildings nearby will spawn additional portal remnants at your feet, but
they will disappear after (10?) seconds. If you pay the 8 coins to construct the new
teleporter gate, the two teleporter gates will become permanently connected, allowing
you to teleport between them at your leisure for the cost of 2 coins per use.

Vagrants (AKA Beggars) are NPCs who spawn at vagrant camps, and are the only way to
populate your kingdom. They will wander around aimlessly within a certain vicinity
of a vagrant camp, and are completely ignored by greed. When paid a coin, they will
be hired to work for your kingdom, and thus will turn into a peasant.

-=The Banker=-
The banker is a moneymaking NPC who spawns automatically once you have the “church”
built from upgrading to a tier 4 kingdom. He goes inside during the night, making him
and all your money that he holds completely safe from greed. During the day you can
give him coins, which he will collect and store in the bank. He can only carry 10
coins at a time, while the bank can hold an infinite amount of coins. For each day
that passes, the amount of Coins in the bank increases by 7% (it can never exceed 8
Coins per day, so at 101 Coins your interest stops growing). The interest is rounded
up, so you will get at least 1 coin per day, as long as you have invested at least 3
coins. Because of this, it is a great idea in the long run to store Coins with the
Banker. During the day, if you have more than two Coins in the bank, you can withdraw
up to 33.3% (1/3) of your stored Coins by walking by the Banker. He never gives you
more than your bag can hold, but tends to disregard gems, so he might give you too
many coins if you are carrying some gems.

-=The Merchant=-
On your first day, the merchant will enter your kingdom and stand next to the fire,
with bags on his donkey. Next morning, he will drop 8 coins for you if you walk by,
which will remove the bags from his donkey. He will then wait for you to pay him 1
coin, and if you oblige before night falls, he will travel out into the forest to
the merchant’s hut. When he gets there, he will take a few seconds to equip his
donkey with some new bags before he heads back to your kingdom. This process cannot
be repeated once you destroy the merchant’s hut (by removing the trees around it),
and he will disappear shortly after. The merchant is only available on islands 1
and 2, and cannot be killed by greed.

-=The Ghost=-
The ghost is a simple NPC that appears at the beginning of each island, representing
a fallen monarch who came before you. They will try to lead you in the direction of
the kingdom, and will disappear once they make it there with you.

Опубликовано: 01.12.18, Источник:

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